Xbox Illustration System

Creation

Shipped: 2020

ROLE

Contributor / Illustrator

platform

PC / Mobile / 10 ft

work partners

Reza Alavi (AD), Katie G, Randy H, Yi-An C

I was one of 5 founding members of the illustration design system. Our art director Reza created a deck highlighting how our illustration styles needed a cohesive language so after much research and explorations we landed on isometric, which naturally mimics the essence of games

Description

Members / Principles

At the time I received this request, I was working on a modular pattern system to help XDS (Xbox Design System) test overlay elements for difficult to read color scenarios (i.e. contrast ratio testing for game art with text overlays)

Primitives

After Reza defined the shading / iso grid my first contribution was to creating the essential building blocks for making isometric objects

I also created actions in illustrator to help accelerate the isometric angle process

Shared libraries

As a group we often would create one off iso objects for our features and eventually categorized them in libraries

After we had a healthy amount of objects, we also took a pass at creating a compositions for teams to use for their product. Collaboration was key to everyone’s success

Various works

Here’s a gallery of all the isometric Illustrations I have done over the years. Since we all leverage from a shared library there is a large mix of borrowed objects and new ones I created

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